3D Animation for Films Vs Games
3D Animation for Films Vs Games, Today, animators find themselves in fully rendered CG worlds, competing in increasingly complex missions with more believable characters.
This is where 3D Animation specifically comes in to play: By creating greater empathy for the character, gamers become more involved in the game.
3D Animation for Games is created in loops, where the action sequence starts and ends with the same pose, then is looped to the next action sequence. The trick is in creating a seamless transition between one loop cycle and the next.
One possible series of actions a player may take is to run, jump, pause and run again. Another potential sequence is a character that runs, walks, stops, and lies down.
An animator must consider multiple combinations of actions that can be taken. “A good animator knows how to support that kind of open-ended-ness,” says Petty.
In addition, games offer unique challenges to the animator. “Your animation can usually be seen from all angles in the game so it must look correct from all points of view,” says Dave Vasquez, Animation Mentor graduate, and animator at Electronic Arts.
“Another big thing with games is that you are making an enormous number of animations which are sometimes shared with multiple characters.”
This requires a different production pipeline than films and creates much more interdependence among the team working on the game.
We create these 3D Animations in a manner that depict the virtual real life with the help of character, lighting effects, movement, and transparency.